Little Ninja Race

Role: Programmer, Designer

Timeline: 6 weeks

Engine: Unity

Contributed: Procedural Level Generation, Concept and Game Design, Character Movement, Artwork

Part of a six week school project. Little Ninja Race focuses on creating a a racing game yet using the same format for 2D platformers. At the beginning of the race, each player is randomly given one of three different abilities that facilitate movement through the world (teleport, parachute or grappling hook). Players must then be the first to reach the flag at the end of a randomly generated level.

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