Jolly Bikers Inc.

Role: Programmer, Designer

Timeline: 5 weeks

Engine: Unity

Contributed: Procedural Level Generation, Concept and Game Design

As part of the Intel RealSense Innovator Lab competition, our goal was to create a game where we could use as many of the RealSense's features. In this game, players attempt to clear the course by having the titular biker avoid or clear obstacles and reach the end in the least amount of time. To do this, players employ the use of their smile (to move forward), hands (to swat obstacles out of the way) and juxtaposition (to move the player left and right).

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